![]() ![]() For information on Squirrel, there will be two downloads available in an EPUB format which can be viewed on a Nook or an Android tablet using an E-Book Viewer. Super Tux uses a language called Squirrel. For an impossible level, drop a Yeti from the Dispenser.To get into scripting, the best way to learn is to jump right into the language. NOTE: Do not ad the Ice Crusher to the Dispenser, it will cause the Dispenser to fail while two Ice Crushers cannot work together. Play around and test the Dispenser and the various Badguys. Direction – See Direction information above (Auto will not cause a dispensed Badguy to go toward Tux, it can be random).Rocketlauncher – looks like a cannon, but it can swivel to drop Badguys on either side of it (can be on ground, but Tux can break it by jumping on it).Cannon – appears as a cannon which dispenses Badguys (can be placed anywhere, but best looking on ground, but cannon is unbreakable).Dropper – Badguys simply fall out of the Dispenser to the ground below (place above the ground, dropper is unbreakable).Dispenser Type – determines how Badguys are dispensed.If Random is checked, they come out of Dispenser in a random order Random – Badguys in Badguy list will be dispensed in the order they are listed if Random is unchecked.Cycle – number of seconds before next Badguy is dispensed (default is 5).Once placed, the Properties have a few settings you can use to configure the Dispenser as you wish. The Dispenser should be placed as needed depending on the Dispenser Type. The Dispenser is a useful tool for placing Badguys into a level. Read about each Badguy and then practice with them. If the Badguy gets to a drop off or cliff end, it will simply fall off. The Direction can be set to automatically start the Level as left or right. When a Badguy bumps into a block, it will go the other direction. Set to “Auto” will make the Badguy move toward Tux when the level starts. With a Badguy selected, you can see the Properties include a Direction. Select your Badguy and then place it on an Interactive Layer where Tux can go as well. Select the Object Tool icon and select the Interactive Layer. Ghost Tree – no documentation exists on Badguy Spider Mite - no documentation exists on Badguyĭart Trap - no documentation exists on Badguy Kugelblitz - no documentation exists on BadguyĪngry Stone - no documentation exists on Badguy Totem - no documentation exists on Badguy Stumpy - no documentation exists on Badguy It is indestructible.ĭispenser – Portal from which specified Badguys are dispensed, see later in this article Ice Crusher - block of ice with eyes that precipitates if Tux passes underneath. Each Badguy has a link to specific information about it.Ĭursor – used to select objects already on the map I will name those objects which are not Badguys as well as the Badguys themselves. In the Level Editor, you can hover the mouse cursor over a Badguy to see their name. Looking at Figure 1, these are the Badguys. Try to be consistent in matching a level with the world and the Badguy with the level. ![]() ![]() Some Badguys are “living”, such as Snowball, while others are not, such as Stalactite.Įach Badguy has a feature which will lend itself to be used in a snow Level, jungle Level or other. Keep in mind that some Badguys can be killed by jumping on them, others are only affected by a snowball or fireball. When creating levels, you need to include some Badguys to make the level more challenging to Tux. NOTE: Detailed information for each type can be found at. In SuperTux, these are referred to as “The Badguys”. A game is not complete without opponents. ![]()
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