![]() Link = links.new(node_pbsdf.outputs, node_output.inputs)īpy. Node_value = 0.5 # 1 is fully transparent You can do this through the setAlpha (float) method of your MapView reference, like this: mMapView (MapView) findViewById (R.id.map) mMapView.onCreate (savedInstanceState) mMapView.getMapAsync (this) tAlpha (0.5f) If you are using MapFragment, then just use setAlpha (float) for your MapFragment. Node_value = 1 # 1 is opaque, 0 is invisible Node_pbsdf = nodes.new(type='ShaderNodeBsdfPrincipled') Node_output = nodes.new(type='ShaderNodeOutputMaterial') ![]() The definition of each term is shown at the top, along with a link to view content on that subject. The green circle in the middle shows the term being viewed. If(overwrite is True) and ( name in ):īlenderMat = (name) The Methods Map is designed to help you understand the relationships between method concepts. It also throws all the renderer switches for Eevee to show the transparency. This sets up a Principled BSDF using the transmission input for transparency. To me, that implies either the alpha value I'm setting isn't being used or the material is being overwritten somewhere but I don't know where and am having difficulty debugging since I've forgotten most of Blender (this script is about two years old). It always shows up as though the alpha value doesn't matter. New_ansparency_method = 'Z_TRANSPARENCY'īpy._transparent = TrueĮven with the above function, I can't seem to create a transparent sphere in the scene. # Here, I simply copy/pasted what I found related to my problem on StackExchange New_material.alpha = alpha # Setting what I believe to be the value for transparency New_material.diffuse_color = (r, g, b) # setting the color The green and blue spheres have matsĪssigned from () which I don' know how to use anymore nor where those So far, I only use this on the red sphere. Below, I have my function for creating this transparent material: def create_material(r, g, b, alpha=None):Ĭreates a new material with optionally specified alpha vals. ![]() I want the red sphere to be slightly transparent. I'm working with an old python script that renders three spheres in Blender using the bpy module.Įach of these spheres has a unique material (they're simply red, blue, and green spheres, respectively). ![]()
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